E2B vs Sprites

Both give each agent its own Firecracker microVM. E2B is built for many short jobs that pause with their memory, fork and stop after 24 hours on Pro, while a Sprite is a persistent computer that sleeps when idle and bills only the CPU and memory it really uses.

The companies and products

E2B

E2B calls itself the AI agent cloud: an API that gives each agent session its own isolated Linux machine.

Every E2B sandbox is a Firecracker microVM that boots from a snapshot, so it starts fast and can be paused and resumed with its memory. You build custom sandboxes from templates based on a Docker image, and drive them from Python or JavaScript SDKs. It is built for teams that run many short code, data or agent jobs, and its runtime is open source.

Sprites

Sprites is Fly.io's product for agents: persistent Linux computers you create by API or CLI, which sleep when idle and wake on the next request.

Each Sprite is a Firecracker microVM with 8 vCPU, memory the platform manages, and a 100 GB ext4 disk that syncs to object storage. It runs one managed Ubuntu image with Claude Code, Codex, Gemini CLI and Cursor preinstalled, gets an HTTPS URL that wakes it, and bills only for the CPU and memory it actually uses while awake. It is built for coding agents, dev environments and user code that sit idle most of the time.

Which use cases each one fits

For each use case, Battleships prices every sandbox provider on the same workload and sorts them from the cheapest monthly bill up. “16th cheapest of 367” means 15 of the other 366 providers run that workload, with every feature it needs, for less. “With limits” means the provider runs it but misses something, so it is listed after every full match. Open a use case for its whole ranking and what each provider misses.

Use case and its workloadE2B: price rankSprites: price rankboat: price rank
Software factory
100 at once · 4 vCPU / 8 GB · 2,200 sessions of 8 h a month
16th cheapest of 367
$4,143 a month
66th of 367, with limits
$546 a month
3rd cheapest of 367
$634 a month
Always-on AI employees
50 machines 24/7 · 2 vCPU / 4 GB
An assistant that lives on its machine hits E2B's 24-hour cap on Pro, and a Sprite drops open connections each time it pauses unless a task holds it awake; boat keeps running.
51st of 366, with limits
$5,348 a month
157th of 366, with limits
$1,166 a month
5th cheapest of 366
$657 a month
Code interpreter bursts
100 at once · 1 vCPU / 2 GB · 200,000 sessions of 1 min a month
Both suit short code runs: E2B pauses with memory and wakes on the next request, and a Sprite sleeps about 30 seconds after the last command and bills only real CPU and memory.
37th cheapest of 345
$421 a month
93rd of 345, with limits
$140 a month
186th of 345, with limits
$2,000 a month
Sandboxes for your users
300 at once · 2 vCPU / 4 GB · 30,000 sessions of 23 min a month
E2B fits 300 user sandboxes at once on Pro+, while Sprites does not publish how many can run at once without a plan; boat fits with SSH and up to 50 HTTPS ports per user.
23rd cheapest of 361
$2,354 a month
56th of 361, with limits
$428 a month
Cheapest of 361
$209 a month
RL rollouts
1,000 at once · 2 vCPU / 4 GB · 1,000,000 sessions of 3 min a month
E2B suits rollouts that branch from one state, since it can fork a running sandbox with its memory; Sprites has no fork.
2nd cheapest of 360
$9,384 a month
105th of 360, with limits
$6,540 a month
34th of 360, with limits
$2,000 a month
Agent evals
250 at once · 4 vCPU / 8 GB · 15,000 sessions of 20 min a month
78th cheapest of 364
$1,975 a month
125th of 364, with limits
$545 a month
10th cheapest of 364
$200 a month
CI runners
40 at once · 8 vCPU / 16 GB · 6,000 sessions of 12 min a month
Sprites fits CI runners as priced here while E2B is a compromise; builds that need Android emulators or VM images need /dev/kvm, which only boat exposes.
337th of 377, with limits
$1,429 a month
63rd cheapest of 377
$476 a month
4th cheapest of 377
$86 a month
24/7 dev boxes
1 machine 24/7 · 4 vCPU / 8 GB
A Sprite keeps its disk with no session cap but has no systemd and tunnels SSH through its CLI, E2B stops at 24 hours, and boat has SSH, systemd and a dedicated IP.
192nd of 368, with limits
$358 a month
213th of 368, with limits
$27 a month
18th cheapest of 368
$26 a month
Computer-use agents
50 at once · 4 vCPU / 8 GB · 20,000 sessions of 15 min a month
E2B has a Linux desktop for computer use and Sprites is headless; boat streams its desktop at 60fps and you can embed it in your app.
32nd cheapest of 369
$1,342 a month
85th of 369, with limits
$136 a month
6th cheapest of 369
$200 a month
Browser-use agents
50 at once · 2 vCPU / 4 GB · 30,000 sessions of 10 min a month
100th of 367, with limits
$746 a month
171st of 367, with limits
$122 a month
7th cheapest of 367
$200 a month
Scraping & bots (startup scale)
50 at once · 1 vCPU / 2 GB · 100,000 sessions of 3 min a month
57th cheapest of 346
$554 a month
229th of 346, with limits
$206 a month
6th cheapest of 346
$90 a month
Mass scraping & bots (undetectable)
1,000 at once · 1 vCPU / 2 GB · 3,000,000 sessions of 2 min a month
227th of 338, with limits
$9,223 a month
141st of 338, with limits
$4,113 a month
71st of 338, with limits
$1,800 a month
Parallel red teaming
200 at once · 2 vCPU / 4 GB · 5,000 sessions of 30 min a month
11th cheapest of 360
$1,043 a month
210th of 360, with limits
$223 a month
2nd cheapest of 360
$200 a month
GPU eval jobs
10 at once · 8 vCPU / 32 GB · 500 sessions of 30 min a month
Can't run itCan't run itCan't run it
macOS agents
5 at once · 4 vCPU / 8 GB · 1,000 sessions of 20 min a month
Can't run itCan't run itCan't run it

Key features

FeatureE2BSpritesboat
IsolationFirecracker microVM with its own kernelFirecracker microVM with its own kernelFull VM with its own kernel on dedicated AMD Ryzen 9 9950X hosts
CPU benchmark (4 vCPU / 8 GB)12.61 runs/sNot measured26.69 runs/s
Machine size1 to 8 vCPU and 1 to 8 GiB RAM self-serve, more on requestFixed 8 vCPU and 100 GB disk; memory set and scaled by the platformYou choose; up to 16 vCPU / 32 GB on the $100 plan and above
Session lengthUp to 1 hour on Hobby, 24 hours on Pro; pausing resets the clockNo cap, but it pauses when idle unless a task holds it awakeNo cap on paid plans; you set the time to live
Idle behaviorBilled while running, idle included; optional pause with memory, resume in about 1 second, wake on requestPauses about 30 seconds after activity stops; wakes on the next request in 100 to 500 ms with memoryRuns until you stop it or its time to live ends; a stopped sandbox costs nothing and keeps its disk
ForkFork a running sandbox with its memory, up to 20 copies per callNo fork in the public API or CLIFork a running sandbox with its disk
Inside the machineRoot, Docker and systemd; no nested virtualizationRoot and Docker with restricted capabilities; no systemd, and no /dev/kvm in the docsRoot, Docker, systemd and /dev/kvm for emulators and VMs
Reaching the sandboxHTTPS URL per port, public unless you turn on a token; no dedicated IPOne HTTPS URL to one HTTP port, private by default; other ports and SSH through the sprite proxy CLIHTTPS URLs for up to 50 ports, token-protected; raw TCP; dedicated IPv4 or IPv6; SSH
Outbound rulesAllow and deny lists by IP, CIDR or domainDNS-based domain allowlist set from outside; private IPs always blockedOpen internet, no provider-side allowlist
Keeping keys out of the sandboxSecrets injected into outbound HTTPS headers (private beta)Connectors gateway holds the token for any HTTP API, with path allow and block listsCredentials proxy for model providers and any HTTPS API; switch a credential to another account when credits run out
Desktop and browserLinux desktop for computer useHeadless; no desktop or browser product60fps desktop and Chromium, computer use and browser control, embeddable stream
Coding agentsTemplates and guides for many agents, run through the command APIClaude Code, Codex, Gemini CLI and Cursor preinstalled, run through exec or a consoleSeven agents preinstalled, with a prompt, steer and events API to drive agents inside from outside
RegionsUS by default; EU and APAC on Pro and above, enabled by supportRegion not selectableEU only (Germany, Finland, France), with EU data residency
Self-hostingOpen-source runtime under Apache-2.0, plus bring your own cloud on EnterpriseNoNo
Every feature Battleships tracks (43)
FeatureE2BSpritesboat
Full VM (own kernel)YesYesYes
Docker insideYesYesYes
Nested virtualizationNoNoYes
RootYesYesYes
SystemdYesNoYes
Desktop GUIYesNoYes
BrowserYesNoYes
Computer-use APIYesNoYes
SSHYesNoYes
Persistent diskYesYesYes
Pause/resumeYesYesYes
Automatic snapshotsYesYesYes
Fork/cloneYesNoYes
Live fork (no pause)YesNoYes
Memory forkYesNoNo
Custom image (Docker or snapshot)YesYesYes
≥24 h sessionsYesYesYes
Idle auto-stopYesYesNo
Wake on requestYesYesNo
HTTPS preview URLsYesYesYes
Raw TCP inboundNoNoYes
Public IPv4NoNoNo
Egress allowlistYesYesNo
Secret proxyYesYesYes
Secret proxy for any APIYesYesYes
Preinstalled agentsYesYesYes
Agent harness APINoNoYes
MCP serverYesYesNo
GPUNoNoNo
WindowsNoNoNo
Arm64NoNoNo
Self-hostingYesNoNo
BYOCYesNoNo
Open sourceYesNoNo
Scoped API keysNot publishedNot publishedYes
Spend limitsYesNot publishedYes
Usage per sandbox (API)NoNoYes
Audit logsNot publishedNot publishedNo
SSONoYesNo
SOC 2YesYesNo
HIPAAYesYesNo
EU data residencyYesNoYes
Zero data retentionNot publishedNot publishedYes

Performance

E2B12.61 runs/s
SpritesNot measured
boat26.69 runs/s

E2B and boat were measured in the same StarSling hpc-sandbox-benchmarks run on a Node.js build-and-test loop at 4 vCPU / 8 GB: E2B did 12.61 runs per second and boat did 26.69, about twice as much CPU work. Sprites is not in these results, and a Sprite always has 8 vCPU, so there is no comparable score for it yet.

Node.js build-and-test loop at 4 vCPU / 8 GB, higher is better. Measured with the open hpc-sandbox-benchmarks suite. Sprites has no published run in this suite yet, so there is no like-for-like number to compare.

Pricing in five scenarios

Each bill is priced from the providers' public price lists by the open Battleships engine, with the cheapest plan that runs the scenario.

ScenarioE2B, a monthSprites, a monthboat, a month
One coding agent, workdays
4 vCPU / 8 GB, 50 GB disk, 8 hours a day, 22 days a month, files kept between days
$202 · Pro$23 · Pay-as-you-go$20 · $20/mo
One agent that never stops
4 vCPU / 8 GB, 50 GB disk, running 24/7 all month
$368 · Pro · with limits$92 · Pay-as-you-go$26 · $20/mo
50 agents in parallel
50 machines of 4 vCPU / 8 GB at once, 8-hour sessions, 1,100 sessions a month, Docker inside
$2,773 · Pro$1,120 · Pay-as-you-go$317 · $20/mo × 3 seats
Sandboxes for your users
2 vCPU / 4 GB, 30,000 sessions of 10 minutes a month, up to 300 at once
$1,395 · Pro+ (600 concurrent)$314 · Pay-as-you-go · with limits$200 · $100/mo × 2 seats
1,000 short jobs at once
2 vCPU / 4 GB, 1,000 at once, 3 minutes each, 200,000 jobs a month
$2,797 · Pro++ (1,100 concurrent)$1,134 · Pay-as-you-go · with limits$2,000 · $2000/mo · with limits

E2B: E2B bills per second for the vCPU and RAM you set, idle time included, until you pause or kill the sandbox. Pro costs $150 a month for higher limits with no usage credit, and more concurrency costs $500 a month per 500 slots.

Sprites: Sprites bills measured CPU time at $0.0385 per CPU-hour and actual memory at $0.021875 per GB-hour, only while the Sprite is awake, plus storage on the bytes you write. Optional plans include fixed CPU, memory and storage allowances that are not credit.

Sprites: Plans start at $20 a month, and the whole fee is usage credit. You pay per second while a sandbox runs, and a stopped sandbox costs nothing and keeps its disk.

Limits in those scenarios

E2B caps a session at 24 hours on Pro, so the agent that never stops does not fit, and its Pro plan includes 20 GiB of disk with no published price beyond that. Sprites does not publish how many Sprites can run at once without a plan, so 300 user sandboxes and 1,000 jobs at once are not confirmed, and creation is 10 a minute. E2B Pro++ fits the 1,000-job burst, only queuing starts above 300 a minute, while boat's $2,000 plan caps starts per hour and per day.

ScenarioE2BSpritesboat
One coding agent, workdays
  • disk beyond 20 GiB: price unknown
  • egress price not published
None that biteNone that bite
One agent that never stops
  • Pro: sessions capped at 24 h
  • disk beyond 20 GiB: price unknown
  • egress price not published
None that biteNone that bite
50 agents in parallel
  • egress price not published
  • how many machines can run at once: limit not published, probably fine at 50 (the typical published limit is 50)
None that bite
Sandboxes for your users
  • egress price not published
  • not confirmed: how many machines can run at once (you need 300; the typical published limit is 50)
None that bite
1,000 short jobs at once
  • egress price not published
  • bursts above 300 starts/min are queued (a burst of 333 takes ~2 min to start)
  • not confirmed: how many machines can run at once (you need 1,000; the typical published limit is 50)
  • max 2,400 starts/day (needs ~6,667)
  • max 600 starts/hour (needs ~1,000)
  • bursts above 90 starts/min are queued (a burst of 333 takes ~4 min to start)

Which one should you use?

Use E2B when

you run many short jobs that pause with their memory, fork rollouts from one state, need a desktop, or must run in the US or APAC.

  • Memory pause and memory forks. For short jobs and rollouts that branch: E2B pauses with memory, resumes in about a second and forks running sandboxes.
  • A desktop and custom templates. For computer-use agents and custom stacks: E2B has a Linux desktop and builds sandboxes from your own Docker image.
  • More regions and an open runtime. For teams outside the EU or wanting their own cloud: E2B runs in the US, EU and APAC, and its runtime is open source.

Use Sprites when

your agents or apps sit idle most of the day, should wake on a request, and should only bill the CPU and memory they really use.

  • Sleeps when idle, keeps its disk. For agents and apps idle most of the day: a Sprite stops billing compute when it sleeps and has no session cap.
  • Bills what you really use. For bursty work: Sprites bills measured CPU time and actual memory, not the size you reserved.
  • Plugs into agent platforms. For teams on Claude Managed Agents or Cursor Cloud Agents: Sprites can be the machine behind them, with a remote MCP server.

Where boat fits

Look at boat when your agents do real work for hours rather than short bursts or long idle stretches. It gives each agent a full VM that keeps running, with systemd, /dev/kvm, many ports and a desktop, and an API to drive agents inside from outside.

Runs as long as the work does

E2B stops a session at 24 hours on Pro, so your code must pause and resume it. A Sprite pauses when idle and drops open connections unless a task holds it awake, for an hour at a time.

A full machine, reachable like a server

Neither E2B nor Sprites offers /dev/kvm, so Android emulators and VMs cannot start, and Sprites has no systemd. Sprites exposes one HTTP port and E2B has no raw TCP or dedicated IP; boat has all of these.

Agents you drive from outside

E2B runs agents through its command API and Sprites through exec, so you write the code that starts, prompts and watches each one. boat preinstalls seven agents with a prompt, steer and events API.

Use boat when your agents need a full, fast machine for hours: systemd, Docker, emulators, many ports, a desktop and browser, forks, and an API to drive agents inside from outside. Compare it one to one: boat vs E2B and boat vs Sprites.

Questions people ask

Is E2B cheaper than Sprites?

In the scenarios we priced, Sprites costs less: one agent that never stops is $92 a month on Sprites against $368 on E2B, and 50 agents in parallel are $1,120 against $2,773. E2B bills the size you set while running, and Sprites bills only real use. boat comes to $26 and $317 for those two.

Which is faster, E2B or Sprites?

We have no comparable score for Sprites. On the hpc-sandbox-benchmarks CPU test at 4 vCPU / 8 GB, E2B did 12.61 runs per second and boat did 26.69.

Can E2B and Sprites run Docker?

Both run Docker inside the sandbox, though on Sprites users report that docker exec fails for containers whose main process is not root, because capabilities are restricted. Neither offers nested virtualization for Android emulators or VMs. boat runs Docker, systemd and /dev/kvm.

Can a sandbox run for days on E2B or Sprites?

Not in one E2B session: it stops after 24 hours on Pro, though pausing resets the clock. A Sprite has no session cap and keeps its disk, but pauses about 30 seconds after activity stops unless a task holds it awake for up to an hour at a time. boat has no session cap on paid plans.

Which one has a desktop for computer use?

E2B has a Linux desktop for computer-use agents, and Sprites is headless. boat streams a desktop with Chromium at 60fps that you can embed in your app.

Where do E2B and Sprites run?

E2B runs in the US by default, with EU and APAC on Pro and above, enabled by support. Sprites does not let you choose a region. boat runs only in the EU, in Germany, Finland and France.

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