Fly.io Machines vs Sprites

Both come from Fly.io and both run Firecracker microVMs. Fly.io Machines boot an image you build, in a region you pick, with a root disk that resets; Sprites are fixed 8 vCPU agent computers with a disk that lasts, agents preinstalled, and billing only for the CPU and memory they use while awake.

The companies and products

Fly.io Machines

Fly.io is an app hosting platform, and Machines are the microVMs underneath it that you can also start and stop through a REST API.

A Fly Machine boots your Docker image as a Firecracker microVM on Fly's own servers, in one of 17 regions. You pick a shared or performance CPU preset, attach at most one Volume for data that must last, and Fly Proxy can stop, suspend and wake Machines as traffic comes and goes. It is built for teams that host web apps and services worldwide; it is not a sandbox product, so this page compares the parts that overlap with agent work.

Sprites

Sprites is Fly.io's product for agents: persistent Linux computers you create by API or CLI, which sleep when idle and wake on the next request.

Each Sprite is a Firecracker microVM with 8 vCPU, memory the platform manages, and a 100 GB ext4 disk that syncs to object storage. It runs one managed Ubuntu image with Claude Code, Codex, Gemini CLI and Cursor preinstalled, gets an HTTPS URL that wakes it, and bills only for the CPU and memory it actually uses while awake. It is built for coding agents, dev environments and user code that sit idle most of the time.

Which use cases each one fits

For each use case, Battleships prices every sandbox provider on the same workload and sorts them from the cheapest monthly bill up. “92nd cheapest of 367” means 91 of the other 366 providers run that workload, with every feature it needs, for less. “With limits” means the provider runs it but misses something, so it is listed after every full match. Open a use case for its whole ranking and what each provider misses.

Use case and its workloadFly.io Machines: price rankSprites: price rankboat: price rank
Software factory
100 at once · 4 vCPU / 8 GB · 2,200 sessions of 8 h a month
Sprites suits a coding agent better than Fly.io Machines because its disk lasts; boat adds systemd, /dev/kvm and many public ports on top of a disk that lasts.
92nd of 367, with limits
$836 a month
66th of 367, with limits
$546 a month
3rd cheapest of 367
$634 a month
Always-on AI employees
50 machines 24/7 · 2 vCPU / 4 GB
A Fly Machine runs until you stop it but keeps only what is on its Volume, while a Sprite pauses when idle and drops open connections; boat just keeps the machine and its disk running.
125th of 366, with limits
$816 a month
157th of 366, with limits
$1,166 a month
5th cheapest of 366
$657 a month
Code interpreter bursts
100 at once · 1 vCPU / 2 GB · 200,000 sessions of 1 min a month
Both Fly products beat boat for short bursts: Fly bills per second with no plan fee, and Sprites bills only the CPU and memory a run actually uses.
75th of 345, with limits
$94 a month
93rd of 345, with limits
$140 a month
186th of 345, with limits
$2,000 a month
Sandboxes for your users
300 at once · 2 vCPU / 4 GB · 30,000 sessions of 23 min a month
69th of 361, with limits
$600 a month
56th of 361, with limits
$428 a month
Cheapest of 361
$209 a month
RL rollouts
1,000 at once · 2 vCPU / 4 GB · 1,000,000 sessions of 3 min a month
Fly.io Machines rank well above Sprites for big rollout fleets, since cheap shared CPU and per-second billing add up over many short runs.
48th of 360, with limits
$2,838 a month
105th of 360, with limits
$6,540 a month
34th of 360, with limits
$2,000 a month
Agent evals
250 at once · 4 vCPU / 8 GB · 15,000 sessions of 20 min a month
117th of 364, with limits
$457 a month
125th of 364, with limits
$545 a month
10th cheapest of 364
$200 a month
CI runners
40 at once · 8 vCPU / 16 GB · 6,000 sessions of 12 min a month
Sprites fits CI fully while Fly.io Machines are a compromise, because CI keeps the CPU busy and drains a shared Fly vCPU's burst balance.
152nd of 377, with limits
$288 a month
63rd cheapest of 377
$476 a month
4th cheapest of 377
$86 a month
24/7 dev boxes
1 machine 24/7 · 4 vCPU / 8 GB
A 24/7 dev box wants SSH and systemd; Fly.io Machines give you SSH, Sprites tunnel it through a CLI, and only boat has both with a disk that lasts.
118th of 368, with limits
$53 a month
213th of 368, with limits
$27 a month
18th cheapest of 368
$26 a month
Computer-use agents
50 at once · 4 vCPU / 8 GB · 20,000 sessions of 15 min a month
Neither Fly product has a desktop, so on both you build and stream one yourself; boat ships a 60fps desktop with Chromium and computer use.
95th of 369, with limits
$173 a month
85th of 369, with limits
$136 a month
6th cheapest of 369
$200 a month
Browser-use agents
50 at once · 2 vCPU / 4 GB · 30,000 sessions of 10 min a month
160th of 367, with limits
$90 a month
171st of 367, with limits
$122 a month
7th cheapest of 367
$200 a month
Scraping & bots (startup scale)
50 at once · 1 vCPU / 2 GB · 100,000 sessions of 3 min a month
161st of 346, with limits
$67 a month
229th of 346, with limits
$206 a month
6th cheapest of 346
$90 a month
Mass scraping & bots (undetectable)
1,000 at once · 1 vCPU / 2 GB · 3,000,000 sessions of 2 min a month
Fly.io Machines lead here: scrapers can spread across 17 regions and pay only for the seconds they run, while Sprites have no region choice.
44th of 338, with limits
$1,232 a month
141st of 338, with limits
$4,113 a month
71st of 338, with limits
$1,800 a month
Parallel red teaming
200 at once · 2 vCPU / 4 GB · 5,000 sessions of 30 min a month
118th of 360, with limits
$63 a month
210th of 360, with limits
$223 a month
2nd cheapest of 360
$200 a month
GPU eval jobs
10 at once · 8 vCPU / 32 GB · 500 sessions of 30 min a month
Can't run itCan't run itCan't run it
macOS agents
5 at once · 4 vCPU / 8 GB · 1,000 sessions of 20 min a month
Can't run itCan't run itCan't run it

Key features

FeatureFly.io MachinesSpritesboat
Kind of productApp hosting building block: you boot your own Docker image as a microVMAgent computer: one managed Ubuntu image you install on top ofAgent sandbox: a full VM per agent, ready to use
IsolationFirecracker microVM with its own kernelFirecracker microVM with its own kernelFull VM with its own kernel on dedicated AMD Ryzen 9 9950X hosts
Machine size and CPUCPU presets you pick; shared vCPUs guarantee 6.25% of a core plus bursts, performance vCPUs get the full coreFixed 8 vCPU and 100 GB disk; memory set and scaled by the platformYou choose, up to 16 vCPU / 32 GB on the $100 plan and above; one CPU class with no burst balance
Docker, systemd and nested virtualizationRoot and Docker you install yourself; Fly's own init, no systemd; /dev/kvm not offeredRoot and Docker, with rough edges users report; no systemd, and no /dev/kvm in the docsRoot, Docker, systemd and /dev/kvm on every machine
Files after a stopRoot file system is ephemeral; lasting data goes on one Volume of up to 500 GB, billed for its full size around the clockThe whole 100 GB disk lasts and syncs to object storage; storage billed on bytes writtenThe whole disk is kept, saved every minute and on stop; a stopped sandbox costs nothing
Idle and wakeFly Proxy stops or suspends idle Machines and wakes them on a request; memory kept only up to 2 GBPauses about 30 seconds after activity stops; wakes in 100 to 500 ms with memory, or 1 to 2 s after a cold stopRuns until you stop it or its time to live ends; resume reboots from disk
Snapshots and forkClone copies a Machine's config; a cloned Volume starts emptyFilesystem checkpoints that restore in place; no fork in the API or CLIFork a running sandbox with its disk; named snapshots to start new sandboxes from
Reaching the machinePublic HTTPS and TCP services through Fly Proxy, public IPv4, custom domains, private network between MachinesOne HTTPS URL to one HTTP port; other ports and SSH only through the sprite proxy CLIHTTPS URLs for up to 50 ports, token-protected; raw TCP; dedicated IPv4 or IPv6; SSH
Outbound rulesNetwork policies allow chosen ports and protocols and deny the restOptional DNS-based domain allowlist set from outside; private IPs always blockedOpen internet on every plan; no provider-side allowlist
Keeping keys out of the machineSecrets arrive as environment variables; Fly's open-source tokenizer proxy can be deployed yourselfConnectors gateway holds the token for GitHub, OpenRouter, Slack or any HTTP API, with path allow and block listsAI credentials proxy for model providers and any HTTPS API; switch a credential to another account when credits run out
Coding agentsNone built in; you install and run agents yourselfClaude Code, Codex, Gemini CLI and Cursor preinstalled, run through exec or a consoleSeven agents preinstalled, with a prompt, steer and events API to drive agents inside from outside
Desktop and browserNone built in; you add a desktop and browser to your own imageHeadless; no desktop or browser product60fps desktop and Chromium, computer use and browser control, embeddable stream
Regions17 regions on six continentsRegion not selectableEU only (Germany, Finland, France), with EU data residency
Every feature Battleships tracks (43)
FeatureFly.io MachinesSpritesboat
Full VM (own kernel)YesYesYes
Docker insideYesYesYes
Nested virtualizationNoNoYes
RootYesYesYes
SystemdNoNoYes
Desktop GUINoNoYes
BrowserNoNoYes
Computer-use APINoNoYes
SSHYesNoYes
Persistent diskYesYesYes
Pause/resumeYesYesYes
Automatic snapshotsYesYesYes
Fork/cloneYesNoYes
Live fork (no pause)YesNoYes
Memory forkNoNoNo
Custom image (Docker or snapshot)YesYesYes
≥24 h sessionsYesYesYes
Idle auto-stopYesYesNo
Wake on requestYesYesNo
HTTPS preview URLsYesYesYes
Raw TCP inboundYesNoYes
Public IPv4YesNoNo
Egress allowlistYesYesNo
Secret proxyNoYesYes
Secret proxy for any APINoYesYes
Preinstalled agentsNoYesYes
Agent harness APINoNoYes
MCP serverYesYesNo
GPUNoNoNo
WindowsNoNoNo
Arm64NoNoNo
Self-hostingNoNoNo
BYOCNoNoNo
Open sourceYesNoNo
Scoped API keysNot publishedNot publishedYes
Spend limitsNoNot publishedYes
Usage per sandbox (API)NoNoYes
Audit logsNot publishedNot publishedNo
SSONoYesNo
SOC 2YesYesNo
HIPAAYesYesNo
EU data residencyYesNoYes
Zero data retentionNot publishedNot publishedYes

Performance

Fly.io MachinesNot measured
SpritesNot measured
boat26.69 runs/s

There is no comparable measurement for either Fly product: neither Fly.io Machines nor Sprites were in the public StarSling run where boat did 26.69 Node.js build-and-test runs per second at 4 vCPU / 8 GB. On Fly.io Machines the result would depend on the CPU class, since shared vCPUs guarantee only 6.25% of a core, and a Sprite always has 8 vCPU, so a fair test would need matching shapes.

Node.js build-and-test loop at 4 vCPU / 8 GB, higher is better. Measured with the open hpc-sandbox-benchmarks suite. Fly.io Machines and Sprites have no published run in this suite yet, so there is no like-for-like number to compare.

Pricing in five scenarios

Each bill is priced from the providers' public price lists by the open Battleships engine, with the cheapest plan that runs the scenario.

ScenarioFly.io Machines, a monthSprites, a monthboat, a month
One coding agent, workdays
4 vCPU / 8 GB, 50 GB disk, 8 hours a day, 22 days a month, files kept between days
$15 · Pay As You Go · with limits$23 · Pay-as-you-go$20 · $20/mo
One agent that never stops
4 vCPU / 8 GB, 50 GB disk, running 24/7 all month
$36 · Pay As You Go · with limits$92 · Pay-as-you-go$26 · $20/mo
50 agents in parallel
50 machines of 4 vCPU / 8 GB at once, 8-hour sessions, 1,100 sessions a month, Docker inside
$487 · Pay As You Go · with limits$1,120 · Pay-as-you-go$317 · $20/mo × 3 seats
Sandboxes for your users
2 vCPU / 4 GB, 30,000 sessions of 10 minutes a month, up to 300 at once
$110 · Pay As You Go · with limits$314 · Pay-as-you-go · with limits$200 · $100/mo × 2 seats
1,000 short jobs at once
2 vCPU / 4 GB, 1,000 at once, 3 minutes each, 200,000 jobs a month
$232 · Pay As You Go · with limits$1,134 · Pay-as-you-go · with limits$2,000 · $2000/mo · with limits

Fly.io Machines: Fly bills each Machine per second while it runs, by CPU preset and memory, with no plan fee; stopped Machines pay for their root file system and Volumes bill their full size all month. The figures here use Fly's lowest rate: shared vCPUs in 1-year reservation blocks for 40% off.

Sprites: Sprites bill CPU time at $0.0385 per CPU-hour and actual memory at $0.021875 per GB-hour, only while awake, plus storage on the bytes you write. Optional plans include fixed CPU-hour, memory-hour and storage allowances that are not credit; usage above them bills at the normal rates.

Sprites: Plans start at $20 a month, and the whole fee is usage credit spent per second on running sandboxes. A stopped sandbox costs nothing and keeps its disk.

Limits in those scenarios

Fly.io Machines are a compromise in all five scenarios: the lowest figures need a 1-year reservation and shared vCPUs that guarantee only 6.25% of each core, so long builds get throttled, and Fly's API starts about one Machine per second per app. Sprites fit one agent on workdays, one agent all month and 50 agents in parallel, but the running cap on pay as you go is not published, so 300 user sandboxes and 1,000 jobs at once are not confirmed, and creation is 10 a minute without a plan. A Sprite also drops open connections on every pause, so an always-on agent needs a task hold of at most an hour that must be renewed. boat fits four of the five; at 1,000 short jobs at once even the $2,000 plan queues starts above 90 a minute.

ScenarioFly.io MachinesSpritesboat
One coding agent, workdays
  • different kind of product: app platform
  • 1-year commitment
  • burstable CPU: 6.25% of each vCPU guaranteed, throttled above that
None that biteNone that bite
One agent that never stops
  • different kind of product: app platform
  • 1-year commitment
  • burstable CPU: 6.25% of each vCPU guaranteed, throttled above that
None that biteNone that bite
50 agents in parallel
  • different kind of product: app platform
  • 1-year commitment
  • burstable CPU: 6.25% of each vCPU guaranteed, throttled above that
  • how many machines can run at once: limit not published, probably fine at 50 (the typical published limit is 50)
None that bite
Sandboxes for your users
  • different kind of product: app platform
  • 1-year commitment
  • burstable CPU: 6.25% of each vCPU guaranteed, throttled above that
  • not confirmed: how many machines can run at once (you need 300; the typical published limit is 50)
None that bite
1,000 short jobs at once
  • different kind of product: app platform
  • 1-year commitment
  • burstable CPU: 6.25% of each vCPU guaranteed, throttled above that
  • not confirmed: how many machines can run at once (you need 1,000; the typical published limit is 50)
  • max 2,400 starts/day (needs ~6,667)
  • max 600 starts/hour (needs ~1,000)
  • bursts above 90 starts/min are queued (a burst of 333 takes ~4 min to start)

Which one should you use?

Use Fly.io Machines when

you host your own image near users around the world, want private networking and custom domains, or run light services that sleep between requests.

  • Your own image, in 17 regions. Useful if you ship your own Docker image and need it near users: Fly runs Machines in 17 regions, from the US to Sydney.
  • A full app platform around each VM. Useful for hosting whole products: Fly adds public IPv4, raw TCP, custom domains, private networking and port-level network policies.
  • Cheap CPU for work that mostly waits. Useful for light services and short jobs: shared vCPUs bill per second with no plan fee, and suspend keeps memory for small Machines.

Use Sprites when

your agents sit idle most of the day, should wake on a request with their disk intact, and need a domain allowlist or API connectors.

  • A disk that lasts, ready for agents. Useful for coding agents: each Sprite keeps its whole 100 GB disk and comes with Claude Code, Codex, Gemini CLI and Cursor.
  • Sleeps when idle, bills real use. Useful for machines idle most of the day: a Sprite pauses after about 30 seconds and bills only the CPU and memory used.
  • Domain allowlist and API connectors. Useful when agents must stay fenced in: Sprites limit outbound traffic to listed domains and hold API tokens outside the machine.

Where boat fits

If what you are really running is agents that work for hours, neither Fly product gives you a whole Linux server to shape. Fly.io Machines need you to build the image, the lasting disk and the agent tooling; Sprites give you a lasting disk and agents but a fixed headless box with one public port. boat gives each agent a full VM with systemd, /dev/kvm, a desktop, forks and an API to drive agents inside from outside.

A full machine, not a trimmed one

Neither Fly product runs systemd or offers /dev/kvm, so services need rewriting and Android emulators or nested VMs cannot run. On Sprites, docker exec also fails for containers like Postgres that run as non-root. boat has Docker, systemd and /dev/kvm ready.

A disk that lasts, and forks

A Fly Machine loses everything off its one Volume on restart, and a clone gets an empty Volume. Sprites keep the disk, but checkpoints restore in place with no fork. boat saves the disk every minute and forks a running sandbox.

A desktop and agents you drive

Both Fly products are headless, so a browser agent runs blind unless you add a display and a stream yourself. Sprites preinstall agents but run them through exec. boat streams a 60fps desktop and has a prompt, steer and events API.

Use boat when your agents do real work for hours: Docker, systemd and emulators on a full VM whose disk survives every stop, with forks, a desktop, many ports and an API to drive agents inside from outside. Compare it one to one: boat vs Fly.io Machines and boat vs Sprites.

Questions people ask

Is Fly.io Machines cheaper than Sprites?

On the table, yes: one agent all month is $36 on Fly.io Machines and $92 on Sprites, and 50 agents in parallel are $487 against $1,120. But Fly's figures need a 1-year reservation and assume work that stays within a shared vCPU's 6.25% baseline. On boat the same two cost $26 and $317 a month.

Are Fly.io Machines and Sprites from the same company?

Yes. Both are sold by Fly.io and both run as Firecracker microVMs. Machines are the building block of Fly's app hosting platform, while Sprites are its product for agents.

Which is faster?

There is no comparable measurement for either one. boat did 26.69 Node.js build-and-test runs per second at 4 vCPU / 8 GB in the public StarSling run, which included neither Fly product.

Can Fly.io Machines and Sprites run Docker?

Yes, both give you root and can run Docker, though on Fly you install it yourself and on Sprites docker exec fails for containers whose main process is not root. Neither runs systemd or offers /dev/kvm. boat has Docker, systemd and /dev/kvm on every machine.

Do they keep my files when they stop?

A Fly Machine keeps only what is on its one Volume, since its root file system is ephemeral. A Sprite keeps its whole 100 GB disk. boat keeps the whole disk too, saved every minute and on stop.

Where do they run?

Fly.io Machines run in 17 regions you can choose. Sprites do not let you choose a region. boat runs only in the EU, in Germany, Finland and France, with EU data residency.

Try boat

Install the CLI, then run boat new.

7-day free trial

More comparisons