Modal vs Sprites

Modal gives you short-lived sandboxes inside a big AI compute platform, with GPUs, regions around the world and a 24-hour limit per sandbox. Sprites gives each agent a persistent Linux microVM with its own disk that sleeps when idle and wakes on the next request.

The companies and products

Modal

Modal is a serverless cloud for AI work: inference, training, batch jobs and sandboxed code, all driven from Python, TypeScript or Go code.

Modal Sandboxes are containers you create from code, run commands in, and then terminate. By default they run under gVisor, a user-space kernel from Google; since October 2026 you can also pick a VM runtime with its own Linux kernel for Docker and FUSE (Battleships tracks that as a separate card, Modal VM Sandboxes). It suits teams that already run models on Modal and want short-lived, scalable code execution next to their GPUs.

Sprites

Sprites is Fly.io's product for agents: persistent Linux computers you create by API or CLI, which sleep when idle and wake on the next request.

Each Sprite is a Firecracker microVM with 8 vCPU, memory the platform manages, and a 100 GB ext4 disk that syncs to object storage. It runs one managed Ubuntu image with Claude Code, Codex, Gemini CLI and Cursor preinstalled, gets an HTTPS URL that wakes it, and bills only for the CPU and memory it actually uses while awake. It is built for coding agents, dev environments and user code that sit idle most of the time.

Which use cases each one fits

For each use case, Battleships prices every sandbox provider on the same workload and sorts them from the cheapest monthly bill up. “19th cheapest of 345” means 18 of the other 344 providers run that workload, with every feature it needs, for less. “With limits” means the provider runs it but misses something, so it is listed after every full match. Open a use case for its whole ranking and what each provider misses.

Use case and its workloadModal: price rankSprites: price rankboat: price rank
Software factory
100 at once · 4 vCPU / 8 GB · 2,200 sessions of 8 h a month
Can't run it66th of 367, with limits
$546 a month
3rd cheapest of 367
$634 a month
Always-on AI employees
50 machines 24/7 · 2 vCPU / 4 GB
An always-on agent hits Modal's 24-hour sandbox limit and Sprites' pause after idle, while a boat sandbox keeps running with no session cap on paid plans.
196th of 366, with limits
$1,924 a month
157th of 366, with limits
$1,166 a month
5th cheapest of 366
$657 a month
Code interpreter bursts
100 at once · 1 vCPU / 2 GB · 200,000 sessions of 1 min a month
For short code runs Modal's fast starts and large concurrency fit well, and Sprites also suits them because it bills only real CPU and memory while awake.
19th cheapest of 345
$181 a month
93rd of 345, with limits
$140 a month
186th of 345, with limits
$2,000 a month
Sandboxes for your users
300 at once · 2 vCPU / 4 GB · 30,000 sessions of 23 min a month
Modal handles 300 user sandboxes at once on its Team plan; Sprites does not publish a running cap on pay as you go, and boat keeps each user's disk while stopped.
11th cheapest of 361
$811 a month
56th of 361, with limits
$428 a month
Cheapest of 361
$209 a month
RL rollouts
1,000 at once · 2 vCPU / 4 GB · 1,000,000 sessions of 3 min a month
RL rollouts launch many short sandboxes at once, which is what Modal is built for; Sprites does not publish how many can run at once.
5th cheapest of 360
$19,038 a month
105th of 360, with limits
$6,540 a month
34th of 360, with limits
$2,000 a month
Agent evals
250 at once · 4 vCPU / 8 GB · 15,000 sessions of 20 min a month
59th cheapest of 364
$1,244 a month
125th of 364, with limits
$545 a month
10th cheapest of 364
$200 a month
CI runners
40 at once · 8 vCPU / 16 GB · 6,000 sessions of 12 min a month
CI jobs that build Docker images work on Sprites and in every boat sandbox, while Modal needs its VM runtime for Docker.
126th cheapest of 377
$1,793 a month
63rd cheapest of 377
$476 a month
4th cheapest of 377
$86 a month
24/7 dev boxes
1 machine 24/7 · 4 vCPU / 8 GB
A dev box kept for months fits Sprites and boat, which keep their disk, better than Modal, whose sandboxes end within 24 hours.
138th of 368, with limits
$23 a month
213th of 368, with limits
$27 a month
18th cheapest of 368
$26 a month
Computer-use agents
50 at once · 4 vCPU / 8 GB · 20,000 sessions of 15 min a month
Computer-use agents need a screen: boat streams a 60fps desktop with Chromium, while Modal and Sprites are headless and you set up the desktop yourself.
98th of 369, with limits
$183 a month
85th of 369, with limits
$136 a month
6th cheapest of 369
$200 a month
Browser-use agents
50 at once · 2 vCPU / 4 GB · 30,000 sessions of 10 min a month
177th of 367, with limits
$136 a month
171st of 367, with limits
$122 a month
7th cheapest of 367
$200 a month
Scraping & bots (startup scale)
50 at once · 1 vCPU / 2 GB · 100,000 sessions of 3 min a month
267th of 346, with limits
$394 a month
229th of 346, with limits
$206 a month
6th cheapest of 346
$90 a month
Mass scraping & bots (undetectable)
1,000 at once · 1 vCPU / 2 GB · 3,000,000 sessions of 2 min a month
223rd of 338, with limits
$8,795 a month
141st of 338, with limits
$4,113 a month
71st of 338, with limits
$1,800 a month
Parallel red teaming
200 at once · 2 vCPU / 4 GB · 5,000 sessions of 30 min a month
Can't run it210th of 360, with limits
$223 a month
2nd cheapest of 360
$200 a month
GPU eval jobs
10 at once · 8 vCPU / 32 GB · 500 sessions of 30 min a month
Modal has GPUs from T4 to B300; Sprites and boat have none, so Modal is the pick for GPU jobs.
19th cheapest of 98
$1,187 a month
Can't run itCan't run it
macOS agents
5 at once · 4 vCPU / 8 GB · 1,000 sessions of 20 min a month
Can't run itCan't run itCan't run it

Key features

FeatureModalSpritesboat
IsolationgVisor by default; VM runtime with its own kernel availableFirecracker microVM with its own kernelFull VM with its own kernel on dedicated AMD Ryzen 9 9950X hosts
Disk between sessionsNo paused state; a finished sandbox is gone, only Volumes keep filesPersistent 100 GB disk that syncs to object storageDisk saved every minute and on stop; a stopped sandbox costs nothing
Longest session24 hours (default 5 minutes)No time cap, but pauses about 30 seconds after activity stopsNo cap on paid plans (default TTL 1 h, changeable)
Idle behaviorPays the full request until the idle timeout ends the sandboxSleeps when idle, wakes on the next request in 100 to 500 msRuns until you stop it or its time to live ends
Docker and systemdDocker only with the VM runtimeDocker (with rough edges users report); no systemdDocker, systemd and /dev/kvm in every sandbox
Machine size and imageSize set in code; build images in code or pull any registry imageFixed 8 vCPU and one managed Ubuntu imageYou choose, up to 16 vCPU / 32 GB; named snapshots as templates
Fork and snapshotsFilesystem snapshots into images; memory snapshots in alphaCheckpoints that restore in place; no forkFork a running sandbox without stopping it
GPUsT4 to B300; 10 at once on Starter, 50 on TeamNoneNone
Reaching the sandboxEncrypted and raw TCP tunnels, connect tokensOne HTTPS URL to one HTTP port; SSH only through the sprite proxy CLIHTTPS on up to 50 ports, raw TCP, dedicated IP and SSH
Outbound rulesBlock all, IP-range allowlist, domain allowlist (beta)DNS-based domain allowlist; private IPs always blockedOpen internet, no provider-side allowlist
Keeping keys out of the sandboxSecrets are environment variables, or your own proxy in a sidecarConnectors gateway holds tokens for any HTTP API, with path rulesCredentials proxy for model providers and any HTTPS API
Coding agentsExamples onlyClaude Code, Codex, Gemini CLI and Cursor preinstalled, run through execSeven agents preinstalled, with an API to prompt and steer them from outside
Desktop and browserNot offered; an example shows how to set up VNCHeadless60fps desktop, Chromium and computer use built in
RegionsUS, EU and Asia-Pacific; pinning costs 1.15x to 1.75xNot selectableEU only (Germany, Finland, France), with EU data residency
Every feature Battleships tracks (43)
FeatureModalSpritesboat
Full VM (own kernel)NoYesYes
Docker insideNoYesYes
Nested virtualizationNoNoYes
RootYesYesYes
SystemdYesNoYes
Desktop GUINoNoYes
BrowserNoNoYes
Computer-use APINoNoYes
SSHYesNoYes
Persistent diskYesYesYes
Pause/resumeNoYesYes
Automatic snapshotsNoYesYes
Fork/cloneYesNoYes
Live fork (no pause)NoNoYes
Memory forkYesNoNo
Custom image (Docker or snapshot)YesYesYes
≥24 h sessionsYesYesYes
Idle auto-stopYesYesNo
Wake on requestNoYesNo
HTTPS preview URLsYesYesYes
Raw TCP inboundYesNoYes
Public IPv4NoNoNo
Egress allowlistYesYesNo
Secret proxyNoYesYes
Secret proxy for any APINoYesYes
Preinstalled agentsNoYesYes
Agent harness APINoNoYes
MCP serverNoYesNo
GPUYesNoNo
WindowsNoNoNo
Arm64NoNoNo
Self-hostingNoNoNo
BYOCNoNoNo
Open sourceNoNoNo
Scoped API keysNot publishedNot publishedYes
Spend limitsNot publishedNot publishedYes
Usage per sandbox (API)Not publishedNoYes
Audit logsYesNot publishedNo
SSOYesYesNo
SOC 2YesYesNo
HIPAAYesYesNo
EU data residencyYesNoYes
Zero data retentionNot publishedNot publishedYes

Performance

Modal12.79 runs/s
SpritesNot measured
boat26.69 runs/s

In the hpc-sandbox-benchmarks Node.js build-and-test run at 4 vCPU / 8 GB on 29 September 2026, boat finished 26.69 runs per second and Modal's default gVisor sandbox 12.79, so boat did about twice the work. Sprites is not in those results, so there is no comparable measurement for it, and a Sprite always has 8 vCPU.

Node.js build-and-test loop at 4 vCPU / 8 GB, higher is better. Measured with the open hpc-sandbox-benchmarks suite. Modal measured on: Sandbox (gVisor), request = size, any region. Sprites has no published run in this suite yet, so there is no like-for-like number to compare.

Pricing in five scenarios

Each bill is priced from the providers' public price lists by the open Battleships engine, with the cheapest plan that runs the scenario.

ScenarioModal, a monthSprites, a monthboat, a month
One coding agent, workdays
4 vCPU / 8 GB, 50 GB disk, 8 hours a day, 22 days a month, files kept between days
$15 · Starter · with limits$23 · Pay-as-you-go$20 · $20/mo
One agent that never stops
4 vCPU / 8 GB, 50 GB disk, running 24/7 all month
$178 · Starter · with limits$92 · Pay-as-you-go$26 · $20/mo
50 agents in parallel
50 machines of 4 vCPU / 8 GB at once, 8-hour sessions, 1,100 sessions a month, Docker inside
$2,229 · Starter · with limits$1,120 · Pay-as-you-go$317 · $20/mo × 3 seats
Sandboxes for your users
2 vCPU / 4 GB, 30,000 sessions of 10 minutes a month, up to 300 at once
$792 · Team$314 · Pay-as-you-go · with limits$200 · $100/mo × 2 seats
1,000 short jobs at once
2 vCPU / 4 GB, 1,000 at once, 3 minutes each, 200,000 jobs a month
$3,193 · Team · with limits$1,134 · Pay-as-you-go · with limits$2,000 · $2000/mo · with limits

Modal: Modal bills by the second for whichever is higher, the CPU and memory you request or what you use, and an idle sandbox pays until it ends. Starter is free with $30 of monthly credit and Team is $250 a month with $100 of credit.

Sprites: Sprites bills the CPU time and memory a Sprite actually uses while awake, at $0.0385 per CPU-hour and $0.021875 per GB-hour, plus storage on the bytes you write. Optional plans include fixed CPU, memory and storage allowances that are not credit.

Sprites: boat charges one hourly rate per machine size, by the second, only while the sandbox runs. Plans start at $20 a month and the whole fee becomes usage credit.

Limits in those scenarios

On Modal the 24-hour cap and the wiped root disk mean the workday, always-on and fleet scenarios keep only what you put in a Volume, and the 50-agent fleet needs the VM runtime for Docker. Sprites fits those three, but it does not publish how many Sprites can run at once on pay as you go, so 300 user sandboxes and 1,000 jobs at once are not confirmed, and creation is 10 a minute without a plan. Modal handles the 300 user sandboxes on Team, while its 1,000-job burst runs on shared vCPUs. boat's limit is start speed: even its $2,000 plan queues starts above 90 a minute.

ScenarioModalSpritesboat
One coding agent, workdays
  • files survive a stop only in Volumes: packages installed elsewhere reset
None that biteNone that bite
One agent that never stops
  • Starter: sessions capped at 24 h
  • files survive a stop only in Volumes: packages installed elsewhere reset
None that biteNone that bite
50 agents in parallel
  • missing Docker inside
  • files survive a stop only in Volumes: packages installed elsewhere reset
  • how many machines can run at once: limit not published, probably fine at 50 (the typical published limit is 50)
None that bite
Sandboxes for your usersNone that bite
  • not confirmed: how many machines can run at once (you need 300; the typical published limit is 50)
None that bite
1,000 short jobs at once
  • shared vCPUs on this tier (Modal sells dedicated cores separately as “Sandbox (gVisor), request = size, any region”): heavy, sustained CPU use can be slowed by other tenants
  • not confirmed: how many machines can run at once (you need 1,000; the typical published limit is 50)
  • max 2,400 starts/day (needs ~6,667)
  • max 600 starts/hour (needs ~1,000)
  • bursts above 90 starts/min are queued (a burst of 333 takes ~4 min to start)

Which one should you use?

Use Modal when

your sandboxes need GPUs, must run in a chosen region, or are huge bursts of short jobs that finish in minutes.

  • GPUs on the same platform. Useful if your agent trains or runs models: Modal rents GPUs from T4 to B300 next to its sandboxes.
  • Huge bursts of short jobs. Modal runs up to 5,000 containers on Team, which suits RL rollouts and big fan-outs that finish in minutes.
  • Regions and custom images. Modal runs in the US, EU and Asia-Pacific, and builds images in code or pulls any registry image.

Use Sprites when

each agent or user needs a persistent machine that sits idle most of the day and should wake on a request.

  • A computer that stays yours. Each Sprite keeps its 100 GB disk and software between sessions, with no 24-hour limit.
  • Sleeps when idle, wakes on request. For agents idle most of the day: a Sprite stops billing compute when idle and wakes in under a second.
  • Docker and stored credentials. Docker runs in every Sprite, and Connectors keep API tokens outside the machine with per-path rules.

Where boat fits

If your agents work for hours or days, Modal cuts them off at 24 hours and Sprites pauses them when they go quiet. boat gives each agent a full VM that keeps running, keeps its disk, and comes with a desktop, many ports and an API to drive the agents inside from outside.

A full machine that keeps running

On Modal a sandbox ends within 24 hours and its root disk goes with it unless you save to a Volume. On Sprites an agent waiting on a queue pauses and drops its connections unless a task hold, renewed every hour, keeps it awake.

Docker, systemd and /dev/kvm together

Modal needs its VM runtime for Docker, and Sprites has Docker but no systemd and no /dev/kvm in its docs, so services must be rewritten and Android emulators will not run. boat has all three in every sandbox.

A screen, many ports and forks

Both Modal and Sprites are headless, so a computer-use agent needs a display and stream you build yourself. Sprites exposes one HTTP port and has no fork; boat streams a 60fps desktop, serves 50 HTTPS ports and forks a running sandbox.

Use boat when your agents work for hours or days and need a full machine: Docker, systemd, emulators, a desktop, many ports, forks and an API to drive the agents inside from outside. Compare it one to one: boat vs Modal and boat vs Sprites.

Questions people ask

Is Modal cheaper than Sprites?

In most of our scenarios Sprites costs less: one agent that never stops is $92 a month on Sprites against $178 on Modal, and 50 parallel agents are $1,120 against $2,229. Modal is a little cheaper for one agent on workdays ($15 against $23), but its files reset between days unless you use a Volume. boat comes to $26 and $317 a month for those two scenarios.

Which is faster, Modal or Sprites?

We have no comparable measurement for Sprites. Modal's default sandbox did 12.79 runs per second at 4 vCPU / 8 GB in the hpc-sandbox-benchmarks Node.js test, and boat did 26.69 in the same run.

Can Modal and Sprites run Docker?

Modal runs Docker only with its VM runtime. Docker runs inside a Sprite, though users report that docker exec fails for containers whose main process is not root. Every boat sandbox runs Docker, with systemd and /dev/kvm too.

How long can a session last on Modal and on Sprites?

A Modal sandbox lasts at most 24 hours, with a default of 5 minutes. A Sprite has no time cap but pauses about 30 seconds after activity stops, and a task hold keeps it awake for up to an hour at a time. boat has no session cap on paid plans.

Do Modal or Sprites have GPUs?

Modal rents GPUs from T4 to B300 on its gVisor runtime. Sprites has no GPUs, and neither does boat.

Can I choose where my sandbox runs?

Modal runs in the US, EU and Asia-Pacific, and pinning a region costs 1.15x to 1.75x. Sprites does not let you choose a region. boat runs only in the EU, in Germany, Finland and France, with EU data residency.

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